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Use of storm patch coat
Use of storm patch coat








For now, we hope that recolored Humans and some boring flat buildings will suffice for testing purposes. We still need a bit more time to refine the new buildings and animations, plus we want to keep at least something secret, so even if you play on the Experimental Branch, you will have something to look forward to. Last but not least – please don’t be alarmed that all assets related to Harpies are placeholders. We’re planning a major overhaul of the entire meta progression system, so any significant changes will happen after Harpies are released (more on that in an upcoming Roadmap update, so stay tuned!). However, this particular area of the game is in a weird spot right now. We also reshuffled the Upgrade Tree a bit, so it would accommodate Harpies and the newly added buildings. So when playing on the Experimental Branch, it’s best not to rely too heavily on past habits. Think goods that are rarely used, service buildings that are too underwhelming and rarely picked, or workshops that are too OP (*cough* Lumbermill *cough*).

use of storm patch coat

The main point here was to not only adjust the existing balance to the new species but also take into account some of the most prevalent pieces of feedback from the community. The exact details of what was changed are listed below in the Changelog.

use of storm patch coat

We took a look at all the recipes, goods, orders, perks, and buildings in the game and rebalanced a lot of them. With the addition of Harpies, there’s also a massive amount of changes to the game’s already existing content. Therefore, there shouldn’t be a situation where you need to complete an Order to keep Humans happy if there aren’t any in your village. Do I take a bit more food with me, but at the cost of not knowing what the other two species will be? Or do I take fewer resources but at least I’m certain that I’ll have Beavers and Lizards?Īdditionally, there’s also a system in place that limits some Blueprint choices, Cornerstones, and Orders based on what species you have. The tricky part is – they often only contain one or two species, with very different amounts of resources – so it’s always a tough choice. They are located on the same screen as Embark Bonuses and you must choose one Caravan before starting a run. So we decided to always limit the number of species during a given game to 3 and added a new system – so-called Caravans.Ĭaravans are pseudo-random sets of resources and villagers you choose before starting a new settlement.

use of storm patch coat

We didn’t want the game to become bloated and unreadable due to the number of different types of villagers in one settlement (especially considering that a fifth species might very well happen in the coming months). When designing the fourth addition to this very peculiar roster, we brainstormed how we could fit Harpies into the mix. Until now, there were three species in your settlement – Humans, Beavers, and Lizards.










Use of storm patch coat